
To create a new discussion in a specific forum, first go into the category that relates to the topic you are discussing and click on the "Start New Topic" button, which is located on the upper right side in yellow. If you are interested in learning more about the game, this is the ideal source. This is all our publicly released information which is constantly updated by the Community and ourselves as well. and Internal testers if you are using such a chat program.įor publically available information about the game, we, with the support of Curse and Gamepedia, have provided a Backer sourced Wiki which can be found here. Other clients work to varying degrees, but please don't (yet) ask for support or report bugs if you're using something other than Trillian for Windows.
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Right now the only desktop client we recommend is Trillian for Windows (the MacOS and mobile versions don't support XMPP chat rooms). We support external connections using the XMPP (Jabber) protocol. Please login with your CSE username and password. On the front of the webpage or on trillian there is XMPP chat which you can join for a range of discussions. The forums are a great way to join the discussion and let us know your thoughts, as well as to see what your fellow backers think! You can also visit our current active discussions, post your fan art, and play our RPG game in the fan-fiction area. You can do a forum search to see if other discussions have taken place on your topic of interest.ġ) Start Reading the current forum posts! It’s tough to post knowledgeably on the forum without doing your research about Camelot Unchained!īefore posting please take the time to familiarize yourself with not only Camelot Unchained and City State Entertainment, but also with those topics previously covered in the forums.

(Some sections are restricted to Alpha, and IT) No screen-caps of the gameplay anywhere except in the permissible CSE forum.Some information shared and discussed in certain forums, such as IT and Alpha, need to stay in the forums for those tiers. No posting information about what you are seeing except in the appropriate CSE forum.No re-streaming (or streaming) content without express, written permission by CSE.Right now Camelot Unchained IS under NDA, read below: You can read more about our existing privacy agreement and backer agreement here ( ) or read about it when you log into the game and agree to the EUALA. What is an NDA (Non -disclosure agreement)?Īn NDA is an agreement between you and CSE that says you will not share information that is in the forums publically outside of the forums themselves, take screen captures, pictures of the game or talk about the game’s development (subject to the specific limitations of the NDA itself) or livestream the game to share publicly without our permission (C.U.B.E. What do I do if I still have questions or problems?.
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“We are focused on making a game that can come out sooner, rather than later,” Jacobs affirmed. Mark Jacobs said that all of the biome work means that “we are getting ever closer to the point we can supplement our current art team with additional hires/contractors as we get closer to release.” The MMO now features a sprint function (although, don’t worry, you can still walk if you like to mosey your way to a battlefield), new sword sounds recorded from real life, many more icons than before, and a lot of “beautified” touches to the frozen tundra zone.

“This includes evaluating everything from primary stats and the secondary stats that derive from them, to how those stats interact with each other, to how they behave (or should behave) in-game.” “The design team has been working on an evolution of our stat concept for CU,” City State said. Among these projects is apparently a floor-to-ceiling revamp of how the RvR MMO’s stats work. As Camelot Unchained rides its yet another year of beta into December, there’s a lot that the team hopes to accomplish before it takes a break for the holidays.
